Settlement Type: Outpost
Terraine: Grasslands
Population: 37
Description:
The outpost of Koor lies in the northern central region of the Kingdom of Kalada. It is several days travel via rough road to the next nearest communities.
Koor was established as a rest and resupply stop for the Kaladan military. Most of the personnel and structures at the outpost reflect them, with the majority of the residents being military themselves or working directly for the army.
The majority of Koor's population consists of humans, with a smattering of dwarves. Other races are rarely seen in this isolated locale, and will attract attention.
The only building of interest to travelers through Koor will probably be the Ja'alil Mansion. The house was once the home of a local lord, but when his bloodline died out the house and its properties reverted to the throne. When Koor was initially established, the mansion was used as a base, with the idea that the rest of the outpost would grow up around it.
However, the mansion is home to restless ghosts who prowl the hallways at night, even to this day. After a second attempt to exorcise the ghosts failed, the military adapted; they moved out of the mansion and have let it fall into a state of extreme disrepair.
Visitors to Koor can stay in the mansion, free of charge, but few do once they learn that it is haunted. Most prefer to sleep rough in the stables, or rent out a bed in one of the small civilian homes (which are ridiculously expensive).
Travelers who do stay in the mansion will probably have some kind of interaction with the ghosts. They are mostly harmless, bemoaning the state of the house and the ending of the family bloodline. Some may play tricks, though, hiding small objects of value or blowing out candles and laughing in the dark. Any attempt to exorcise the ghosts will fail, and the priest who attempts it will not gain any rest for the night.
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