Settlement Type: Outpost
Region: Desert
Population: 74
Description:
Mohe'em is an outpost in the southwestern region of Zadoul. Its population consists primarily of elves and ta'adini. An ancient road runs through the outpost, dividing it into northern and southern sections. Most of the elves reside in the northern area, while the ta'adini make their homes in the southern quarter.
Mohe'em is a military outpost, and most of the elven residents are soldiers in the Zadoulean military. The military barracks(01) are the largest building in town, and contains personnel quarters, a small armory, administrative offices and a medical facility.
Because of its location, Mohe'em does not get many visitors. Nevertheless, there is a small tavern/inn in the southern quarter called The Eagle's Rest. The business is run by Rayid the Talker, an infamously loquacious ta'adin who is rumored to have actually talked someone to death. The Eagle's Nest is built to accomodate ta'adini, but smaller humanoids are more than welcome. There are a few rooms for rent above the bar room, but the accomodations are basic. Travelers expecting luxurious beds will be sadly disappointed.
Notes:
The ta'adini are a race of elemental humanoids. On average, they stand about eight feet tall with dark, lustrous hair that both genders wear long, usually in elaborate braids. Their bodies are mostly hairless, and the men do not grow facial hair. Ta'adini live about 140 years, achieving maturity at around the age of thirty, and only showing signs of infirmity in their last few years.
They are believed to be related to the earth-giants, and because of this are well known for their strength and stamina. The race is slow to act and tends to eschew violence, preferring to use their innate elemental powers to avoid combat. Ta'adini have the ability to pass through stone and rock as if it were water, or to transform themselves into stone. In their stone forms, they cannot move and do not require air, food or water. However, while transformed, they cannot recover from injuries or illness.
Ta'adini society is fairly egalitarian. Men and women may adopt any role that they desire, so long as they are competant at it. Ta'adini are patient, but do not tolerate incompetance.
Although ta'adini venerate various gods, they show a special devotion to the Watcher. Their affinity for this eldritch god makes some people uncomfortable, and view the ta'adini with suspicioun.
Arcane magics and divine callings are extremely rare among the race. It has been theorized that their innate elemental powers preclude them from developing more common arcane talents, and ta'adini clerics are almost unheard of.
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